Changelog:
v1.0a - 2024-05-10
Here we are, the big one, version 1.0a. After close to 4 years of development time, several pieces of broken hardware and me losing more and more sanity because of the monstrosity of a script I created, it's finally reality.
Jennifer's story is now coming to a close. It took 10,209 renders in total, with 3 main routes, leading to 17 endings. It's been a long road and I had to conduct several modifications on a script, that started off, in hindsight, way too ambitious. But even though this is a more slimmed down and streamlined version of my original vision for the story, it still pleases me to present it to you today. Enjoy.
v1.0 - 2024-03-20
Here we are, the big one, version 1.0. After close to 4 years of development time, several pieces of broken hardware and me losing more and more sanity because of the monstrosity of a script I created, it's finally reality.
Jennifer's story is now coming to a close. It took 10,209 renders in total, with 3 main routes, leading to 17 endings. It's been a long road and I had to conduct several modifications on a script, that started, in hindsight, way too ambitious. But even though this is a more slimmed down and streamlined version of my original vision for the story, it still pleases me to present it to you today. So, enjoy the full story, that's not at your hand.
TPoNR marks my first VN release, but it won't be the last, as I have new projects already in the pipes and ideas for the future in my notes. I hope you'll be along for the ride.
I want to thank all of my supporters for helping making this possible. Without your support, this story wouldn't be out here today or, most likely, ever.
Also, version 1.0 doesn't mean I won't touch TPoNR anymore. There will be patches, if need. So, if you happen to find any pathing errors or other bugs, please feel free to contact me via dm or on discord. Thanks.
Final render count: 10,209
v0.48 - 2023-11-12
Submission route only
v0.47
Resistance route only
v0.46
Deception route only
v0.45 - 2023-08-10
259 new renders - Submission route only
v0.44
Resistance route only
v0.43
Deception route only
v0.42 - 2023-05-04
250 new renders - Submission route only
v0.41 - 2023-04-09
288 new renders - Resistance route only
v0.40
251 new renders - Deception route only
0.39 - 2023-02-16
275 new renders - Submission route only
v0.38 - 2023-01-09
251 new renders - Resistance route only
0.37 - 2022-12-25
=========
v0.36 - 2022-10-24
252 new renders -
Submission route only 3 new erotic scenes
v0.35 - 2022-10-06
300 new renders - Resistance route only
v.21 HQ
- 247 new renders overall
- 101 of that are multi-route renders
- 52 belong to the submission route
- 45 to the deception route
- 49 to the resistance route
v.20 HQ
– 281 new renders overall
– 74 of that are multi-route renders
– 70 belong to the submission route
– 62 to the deception route
– 75 to the resistance route
v0.18 HQ
– 311 new renders overall
– 159 of that are multi-route renders
– 66 belong to the submission route
– 47 to the deception route
– 39 to the resistance route
v0.18 HQ
– 311 new renders overall
– 159 of that are multi-route renders
– 66 belong to the submission route
– 47 to the deception route
– 39 to the resistance route
2020-09-01 ~ v0.11
133 new renders
Added a Linux version
Minor modifications done to Jennifer's character model
2020-07-30
v0.1 ~ Initial Released
Developer Notes:
What your Patreon contributions would be used for:
- Quality control: Hiring someone to proofread the in-game text before every update, to avoid potentially releasing a game riddled with typos and bad grammar.
- Hardware updates: Not a pressing issue, but something that I need to address at some point, since future versions of the game will include bigger scenes and also animations. So updating my hardware would help alot when it comes to significantly reducing rendering time (and thus, development time as a whole)
- Turning this into a full-time project: Right now, this game is a passion project, so ultimately, my real job comes first (gotta pay those bills). But if it gains enough interest, I'd scale down my work hours and put that time into the game instead, maybe even completely dedicating my time to it.
- Enhancing the audio experience: Currently, the game uses royalty free music and sounds. I'm not necessarily unhappy with that, but things could be improved by commissioning custom music and probably even