• Статус перевода: Закреплен
  • Переводчик: Cresil
malyshka ®
13-Дек-2025 10:25 | #1 · Автор


Описание:
60 Days of Us - это визуальная новелла, действие которой разворачивается в разгар зомби-апокалипсиса. Вы играете за Уилла, бывшего солдата, который должен защитить свою младшую сестру Эвелин и провести группу выживших через хаос. Каждый ваш выбор будет определять их дальнейший путь.
60 Days of Us is a visual novel set in the midst of a zombie outbreak. You play as Will, a former soldier who must protect his younger sister Evelyn while leading a group of survivors through the chaos. Every choice you make will shape their journey.​
Год выпуска: 2025
Жанр: 3dcg, animated, creampie, dystopian setting, graphic violence, group sex, horror, male protagonist, monster, oral, rape, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Eizenhower - Patreon
Перевод: Cresil
Платформа: PC/Windows/Linux/Android
Тип издания: В разработке
Таблэтка: Не требуется
Версия: EA Build 2
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
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Changelog:

Early Access Build 2 - 2025-09-08
1600+ Renders
Prologue Path 2 storyline: Virginia and Rhea
Fixed audio channel issues
Discord channel is open.
Early Access Build 1 - 2025-01-06
Initial Release

Developer Notes:

Hi, I’m Eizenhower, and 60 Days of Us is my very first visual novel currently in development. Before diving into game development, I was creating web comics on Pixiv. Storytelling has always been my passion, but I wanted to create something more interactive, something where the audience could directly engage with the narrative I was crafting. That’s when I decided to explore the world of visual novels.
Initially, I considered adapting the crime series I had been working on in Pixiv into a visual novel. However, I felt that reusing the same storyline might feel repetitive, both for myself and for the readers who had been following my work. So, I decided to venture into something fresh and exciting.
As a fan of zombie movies and games, I wanted to create a visual novel in a zombie apocalypse setting, combining my storytelling with the tension and emotion that comes from surviving in a world overrun by the undead. The result is 60 Days of Us, a project born from my love of immersive narratives and a desire to push my creative boundaries
English is not my primary language, so I apologize in advance if there are some grammar lapses in the game.
The choices in the game will not affect character statuses yet, as the game is still in the 'development' stage. This system will be implemented later.
This is only part of the Prologue Phase 1. There may not be many R-18 scenes yet, as this is just the beginning of the story. In Phase 2, which is currently in development, the script for both paths does not include any R-18 scenes. However, I will do my best to incorporate them in a meaningful way without forcing them into the story.
The main game, which is currently locked and unavailable, will be a sandbox-style game where you manage your safe zone and relationships with others. At this stage, the main game is still in the planning, system design, and coding research phase. However, for now, I am focusing on developing Prologue Phase 2 first.
This game is still developing and early access, if bugs are found, report them to me via DM, comment.

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