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  • Статус перевода: Закреплен
  • Переводчик: foputu8841
malyshka ®
22-Дек-2025 07:33 | #1 · Автор


Описание:
В прибрежном городе Рейвак вы отправляетесь на отдых вместе со своей девушкой Аюми и близким другом Террасом. Вы не знаете, что эта, казалось бы, обычная поездка приведет вас на путь, где вам будет предложено пройти через паутину похоти, доверия и искушения. По мере развития сюжета вы разрываетесь между застенчивостью и неизведанными желаниями, а Аюми, ваша игривая и авантюрная подружка, мягко подталкивает вас к тому, чтобы вы открылись новому опыту. Ваше путешествие принимает захватывающий оборот, когда вы встречаете своего друга детства, Ари, который добавляет новый уровень волнения и искушения в ваши и без того сложные отношения. Как только стены ваших запретов начнут стираться, пути назад уже не будет. (так пошло, но так было нужно!)
In the coastal city of Reivak, you embark on a vacation with your girlfriend Ayumi and your close friend Terrace. Little do you know, this seemingly ordinary trip will lead you down a path where you are invited to navigate a web of lust, trust, and temptation. As the story unfolds, you find yourself torn between shyness and unexplored desires, while Ayumi, your playful and adventurous girlfriend, gently encourages you to open up to new experiences. Your journey takes a thrilling turn when you meet your childhood friend, Ari, who adds a new level of excitement and temptation to your already complex relationships. Once the walls of your inhibitions start to blur, there's no turning back. (so cheesy but had to!)​
Год выпуска: 2025
Жанр: ai cg, big ass, big tits, exhibitionism, groping, male protagonist, romance, swinging, teasing, vaginal, voyeurism,
Цензура: Отсутствует
Разработчик/Издатель: Torimiata - Itch.io - Patreon - SubscribeStar
Перевод: foputu8841
Платформа: PC/Windows/Linux/Android
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.5.4v2 Fixed
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
Поблагодарить Переводчика (Boosty)

Changelog:

0.5.4v2 - 2025-11-23
New build with most issues reported fixed:
- Found a better compression for video files that reduced overall size to <2GB
- Added shader effects and full screen options on startup screen
- Reduced the power of the shader to reduce motion sickness
- Fixed a few scenes that were hard/impossible to unlock
- Added scene Unlocker per day and global
v.0.5.4 - 2025-11-13
What's In This Update?
Animations Completely Reworked:
New animations added for all late-game content
Older animations rebuilt with higher quality
Higher resolution, proper looping, vastly improved color matching - the 3 key issues of the older ones
Now with more experience I feel like they're at a better standard.
Some might still need more cooking. But this should feel like an improvement across the board.
Scene Gallery:
Finally! Fundamental feature that was painful to implement but necessary
Check what content you might have missed & Replay moments
Note: Due to how these systems work, any content that you played before will be locked and need to be re-played. You can use Skip text to go faster!
CG Gallery:
All CGs accessible (no unlock mechanism yet - keeping it simple for now)
Skip to Day Feature:
Polished with timezone selection
You can now, for instance, jump straight to Day 3 - Early Night and choose your route (Tease Queen / Balance / Sub Pet)
Good for lost saves
screenshot0001.png
Script Polish:
Cleaning pass on various passages
Improved flow and readability of some lengthier sections
Plus: Numerous smaller improvements I've honestly lost track of at this point.
Important Notes
The game is now ~5GB due to high-quality animations.
I may need to create a compressed version for those with storage constraints, as I'm unable to build an Android version at this size.
Considering splitting the game into Acts in future releases to make it more manageable but haven't decided on the strategy here yet.
I need to spend a bit more time on this one.
What's Next
Work on what I'm calling v0.6.0 is well underway.
November remains the stretch goal, but I'm being realistic - the delays from this public release have pushed things back.
Full development update coming this Sunday with more details on timeline and progress.
Good news: Now that this is out, I can focus entirely on new content.
Thank you for your patience while I got this polished to a standard I'm happy with.
The animations alone required significant time and financial investment (those render machines aren't cheap), but seeing the game come alive is quite fun for me.
As always, this is an early preview - please let me know if you encounter any issues! A lot tweaks were needed to make the Scene gallery work so I'm hoping I didn't break anything.
Thanks for your continued support!
v0.5.35v2 - 2025-09-04
• CG Improvements: Fixed worst offender CGs
• OIder Content Polish: Added/improved a couple of older scenes for new players and replay value
• Script: Cut down bulky writing in older sections and fixed minor script issues
• Bug Fixes: Addressed many minor issues reported by the community (too many to list)
• Visual Consistency: Subtle improvement to overall image quality and consistency
v0.5.35 - 2025-08-21
40,000+ words
250+ CGs (inc. variations)
Key story moment
4-way branching paths (TQ/SP × Ari/Terrace)
Mix of saucy scenes and slice of life moments
Some reimagined scenes from the OG with significantly higher quality
Due to the branching, individual playthroughs may feel shorter than the raw numbers suggest. Feel free to explore and find all the possible scenes - this will be easier once Gallery is implemented.
0.5.34 - 2025-07-10
18,000+ words
~100 CGs
Marco Polo scene conclusion
Complex branching paths (SP/TQ routes testing)
0.5.33v2 - 2025-05-23
N/A
0.5.32v2 - 2025-05-11
Dozens of new Animations for existing scenes
Android and Mac compatibility
Various technical optimizations
Script improvements and 'wall of text' reductions in longer sequences
v0.5.31
• ~8,500 words in this first part
• This update focuses more on slice-of-life and character development after the more saucy previous update
• Contains a crucial conversation following the events of the previous update, setting up expectations for what's next
• Several new CGs and scene compositions that required extra time (hence the split release)
Technical Improvements:
• MAC COMPATIBILITY FIX - Implemented fallback system for Apple M-series processors
• Further refinements to the parallax effect system (continuing to optimize...)
• Various fixes and quality-of-life improvements throughout (there's still feedback I need to get through! I have my backlog...)
v0.5.30
What's New:
• ~11,000 words (note: not that many separate scenes on this one, this update contains one sex scene, which as per my writing style dictates has to be >5k words ).
• One of the scenes that OG fans have been waiting for. While I couldn't include animations this time around, I'm quite happy with how the static images came out and overall new script direction. But I'm sure it will still need another polish pass to feel 100% and I would like to explore animations at a later stage.
• NEW SPRITES! After taking in your feedback, I've made several improvements to character expressions and overall polish.
• New CGs for the "walking home" sequence that felt too empty, in fact, one plays an important role on this update!
Technical Improvements:
• NEW PARALLAX EFFECT - This update trials a shader-based parallax system that should look better and be more GPU-efficient (it's version 0.1, so please let me know how it performs!)
• Various fixes and quality-of-life improvements throughout
Other Notes:
• Still working on UI features like gallery (these take significant dev time away from content, so trying to find the right balance)
• More CG improvements coming - it's an ongoing process!
v0.5.29
"What's New:
• ~9,000 words of content (goes through lunch + early afternoon)
• Introduction of KAI! (A new character who'll become more important as the story progresses but you can get a glimpse of his personality)
• Improved and fixed many older CGs (still working on more improvements!)"
v 0.5.28
Nearly 10,000 new words of content (majority being new content/dialogue!)
Dozens of new CGs
Upgraded to newer Renpy version
20-30% vram optimization improvement (diminishing returns)"
v 0.5.27
Ramake
- It's perfectly fine to keep 0.5.2 still there as some sort of OLD version as the remake hasn't caught up with it
v0.5.2
- Around +36,000 words
- Around +25 CG gallery events (+200 total new images inc. variations and animations)
v0.4.2
If you have played 0.4.1, this is just a minor patch version with multiple fixes and script improvements and the gallery mode.
Changelog from 0.3.2 to 0.4.2:
- Around +26,000 words
- 10 Key CG events (+250 total new images inc. variations and animations)
- Gallery Mode (but you might have to unlock or restart the game to take full advantage...)
- New sprites for Terrace.
- New SFX. There might be bugs and other misc issues, just let me know if you find something
v0.4.0
N/A
v0.2.7 to v0.3.2
- Multiple minor script fixes.
- Multiple minor CG cleanups and fixes.
- Around +24,000 words
- 8 Key CG events (+80 total new images inc. variations) with 2 animations.
- A new character, Ari, complete with a set of sprites.
- New SFX.
v0.2.7
Added background music and sound effects to immerse you in the story
The NTS point system is now fully functional, so your choices really matter as the narrative progresses
I've worked hard to refine the script and dialogue to flow more naturally
Fixed multiple sprite issues and on the CG art, to improve the visuals
v0.2.5
Initial Release

Тема обновлена. Добавлена русская версия v.0.5.4v2 Fixed. / Topic updated. Added Russian version v.0.5.4v2 Fixed. Большое спасибо за перевод foputu8841.

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