Karbit ®
21-Ноя-2025 09:26 | #1 · Автор


Описание:
Humans are near extinct. Only a few remain, living in isolation. Those that are found are used for slave labor, pleasure, or worse. Orcs, Lycans, Drakes, and other various creatures would love to get their hands on one. Luccia will find out what happened, stop the extinction, and repopulate the human race (some mixing may occur!)
Год выпуска: 2023
Жанр: 2d game, 2dcg, animated, big tits cheating, female domination, female protagonist, furry, group, masturbation, mind control, monster, monster girl, ntr, oral, paranormal, pov, pregnancy, rape, tentacles, titfuck, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Dammitbird - patreon | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.6.6
Язык игры: Английский
Язык интерфейса: Английский
The gameplay is optimized for Keyboard use. Mash Z=Attack, Hold X=Magic, C=Block.

Changelog:

0.6.6Tech - 2025-08-07
--No "new" H scenes from beyond 6.5. This is a tech update.
--Updated Gallery to include additional content
--Made Controller ques and compatibility better
--Upgrades are now changed.
Player starts with Lv1 Magic and Lv1 Heavy.
Upgrades will cost 5 stars until the game it completed, then it will cost 8
MAG2 Can be acquired at the Order of the Aether.
MAG3 Can be obtained in the Dark order in the 2nd Continent.
HEAVY2 can be acquired at the Colonia Approach.
HEAVY3 can be acquired at the Order of the Berserker.
5x Base Attack can still be obtained in the Deep Cave
There will be a charge level implemented that will speed up charging magic, heavy, and lengthen Elemental length.
--Upgraded Luccia X Alexander scene to remove the "Dead Eyes" and replaced them with dynamic facial expressions.
--Added I-Frames to Luccia's cancel attack.
--Modified the big bloodcryst image
--Added some extra dialogue to the Gobnid quest
--Journal now says something during the tutorial.
--Fixed an issue where the slime could wreck the game during Scab's H scene.
--Feral Cats mission didn't display properly in the Journal.
--Adjusted game for steam compatibility
--Fixed an issue where Bust BG's stayed when skipping a scene
--Added arrows to the world maps for people that somehow miss that there is a 2nd continent.
--Tile anomalies in certain maps fixed
--Controller Queues on the main menu messes up text when changed no longer
--Misspelled "Underwear" during an H scene lmao
--Eliminated unattainable treasure on some maps. I thought they were funny red herrings, but it actually confuses the player and looks like a bug.
--Quest text during Alma's quest never showed "Complete". It does now.
--Player can actually stand on top of the Blacksmith's house in the Orc town. Fixed this.
--Softlock with Orcosaurus quest fixed.
--Pixel oddity on the Order of the Aether exploration map fixed
--If imbued with an element after getting knocked out by the abomination in Level 6, the imbue effect remains on scene fixed
--Hitting enter to pull up the pause menu while the Journal was on screen enabled the player to move again. This is fixed
--Fixed pesky issue with player duplication.
--Star that auto-completes at the wrong moment
- Visual bug on the save-load screen when using a late-game save.
- Fixed an issue when trying to talk to Felix while naked.
- Other minor fixes
0.6.5 HF3 - 2205-07-11
Major Updates:
-- Added extended H content to Alexander's scene.
-- Added next arc to the main mission, along with all quest journal logs.
-- Added 18 new NPC's, most with nude or fully lewd animations
-- 100% of all explorable maps are now pre-rendered. Visually, it looks the same as before, but requires a significantly smaller amount of processing power.
-- Removed all of the "Mixels" atrocities within the game. I'm sorry those lasted as long as they did.
-- Fully revamped save system that should eliminate the save corruption problem that has been plaguing the game. Once again, sorry that it lasted a long time- but I just couldn't isolate the issue. I'm a much more knowledgeable developer now.
-- Added a new look for Luccia.
-- People have been asking for a pixel art gallery. That has not been implemented yet, but will be in the next one.
-- Added collaboration characters from other Adult Games!
Minor Updates:
-- Increased Alexander's role as a side character.
-- "Exit to World map" is now correctly disabled during certain missions.
-- Fixed a visual issue with some map items.
-- Fixed a problem where skipping the dialogue at the Orc FOB resulted in the 3rd star not unlocking.
-- Made it so that replaying the Colonia Glithe Battle returns the player to the exploration stage after beating it, instead of redoing the airship sequence.
-- Updated battle background for Orc Villa Thorne's combat match, and also updated Orc Villa's exploration map for the last time.
-- Updated Luccia's house inside and outside to remove Mixels.
-- Fixed a critical issue that caused the player to be in an inescapable game over if they died during the Combat Challenge in the cave.
-- Fixed a minor visual bug involving the Glithe Camera.
-- Fixed a minor visual issue where Orcosaurus would glitch out on the map.
-- Fixed some small bothersome problems where thee exit from Ebonveil is a few steps away from the flag.
Hotfix
-Fixed a visual bug with some tree artifacts in Orc Villa Thorne
-Moved a portal that caused Luccia to get stuck after Rescuing priscilla
-Modified logic that caused Priscilla's first monologue to repeat over and over if the player skips the dialogue too fast
-Adjusted a chair that was pushed when moved
-Modified the quest journal in the approach where the journal does not update
-Fixed an issue that caused one of the doors in the Orc town to not work
-Removed Dog forage quest
-Fixed an issue where talking to the receptionist after gaining access to the party froze the game
-Modified some color issues with some maps
-Fixed a pesky issue with character duplication
v0.6 Hotfix 3 - 2025-02-26
MAJOR UPDATES
-- Worldmap 2 is now explorable with 3 zones: The main Elven City of Las Luminea Celestian, the Haunted Cemetary of Ebonveil Sanctum, and the Beach called Starfall Shore. The quest guide will get you through the first available main arc.
-- Introducing Alexander, the Art Merchant, and his full fledged H scene for completing his quest.
-- A Short dream sequence involving tentacles and 2 HD images.
-- Rural Merchant Kyr now has a pixelated lewd scene if you choose the right dialogue option.
-- You can now start Heavy Hearts at the end of Part I and the beginning of Part II, with a full recap of events prior to the game start.
-- Introduced cameo for lewd Vtuber Melissa Belladonna, the Teifling alchemist.
-- Introduced cameo for Lewd personality Yu'Hiss, the lizardfolk warrior.
-- Crewmate affinity levels are now implemented. You can now do things to enable new conversations with your team while aboard the airship. FOR THIS UPDATE, CREW LEVEL IS CAPPED AT LV1, so you will be able to see Crew Lv1 animations for all characters. While on the airship, each character will have 1 animation of them in the shower.
-- Heart of Stone for Vivi found on Starfall Shore. Heart of Stone conversations will be used to advance Character Affinity, but as of right now they don't do that since there is only 1 crewmate level.
-- Added surfing Minigame to Starfall Shore.
-- Divided game into 4 parts, each with chapter titles.
-- Level 8 & 9 Mission complete animation as been added.
-- Added 2 images for Priscilla's final moments.
-- Added Dog trap to Zone 7
-- Replaced some backgrounds that were not proper pixel backgrounds from battle.
MINOR / HOTFIX* UPDATES
-- Dog is now available in all fights after Colonia.
-- Significantly reduced game weight by removing old code and unnecessary effects.
-- Fixed Gossamer Luna Achievements
-- "Friendly" Glithe image updated
-- Huge performance increase that should affect potato PC's. Previously, Luccia's combat sprite contained all of the Orc version of her sprite, even when she was not fighting in orc mode.
The assets have been separated now, so the combat sprites are now 50% lighter.
-- Fixed some issues with cave tiles
-- Modified the defunct robot in the cave
-- Modified the logic for the books in the cave
-- Modified the bullet logic for all enemies. Fixed bad bullet behavior
-- Fixed a problem where Orcosaurus's HP bar looked bad.
-- Fixed a walking Orc in L5 that would walk through walls.
-- Changed Enemy Projectiles significantly. Should be much easier to see and parry now.
-- Modified Arcane Golem Lorestone Logic
-- All effects are now rendered pixel perfect, in an effort to reduce Mixels.
-- Changed the scroll near the Arcane Golem Lorestone to give players a better hint on how to beat it.
-- "Glithe Form" is now available is all non-scripted boss fights after you obtain the ability in Colonia. You can now go back to older fights and use it against boss-type enemies only. Requires 4 Orbs, Rapidly drains your poise, and must be fighting an enemy designated "Boss". If the boss is still alive when your energy depletes, you will be heavily staggered.
-- Dev message added for unfinished area in the sewer
-- Fixed a bug that made busts display after skipping a scene.
-- Fixed bug that shown Priscilla in the conversation after the Orc Town even if you did not save her.
-- Removed dev note after fighting Orcosaurus
-- Fixed an issue where entering the cave a 2nd time still brings up the dialogue and the fight.
-- Added the ability to exit the cave area from outside the cave.
-- Fixed but where Scab yells "AGHH MY TOE" twice during Orcosaurus fight.
-- Added new character, R-69-Y to the Airship, who will provide mission data if you get lost.
-- Dog now has a heavy attack. He will use it when Luccia uses hers.
-- Fixed some minor bugs in Colonia (afterwards) and gave the NPC's dialogue.
-- Losing to Orcosaurus now brings you back to the field, instead of the game over screen.
-- Fixed some missing or broken quest guides in the Journal menu during exploration.
-- Modified Gobnid difficulty
-- Fixed a bug involving the plant trap, where losing on purpose in zone 6 resulted in a softlock.
-- *Hotfix: Fixed missing Shower pixel sprite for Dog
-- *Eliminated a bug where the 2nd enemy on screen during the 1st enemies phase in Sindri's combat area.
-- *Eliminated some unintended visual behavior with Sindri's boss battle involving his HP bar and Heavy Attack queues.
-- *Fixed an odd bug that occured while activating Glithe form, where the Camera would get stuck in the wrong place
-- *I forgot to add some NPC dialogue while in the Dark Order. I added them now.
-- *Fixed a bug that prevented you from talking to naked Loba
-- *Fixed a visual issue when talking to the Slime NPC in the Luminea entryway
-- *Fixed a visual areas where Orcosaurus' display priority didnt change, resulting in the player walking on top of him on the map.
-- *Adjusted Receive Damage settings while Glithe mode is active to 60%, allowing the player to endure more hits while it is active
-- *Spanish Localization completed (DeepL Machine Translated, Sorry)
-- *Fixed an issue where Rhed can trip the Dog Trap in Zone 7
-- *Fixed a bug where Dog cannot interact with Kevin in Colonia, and the PlagueSpreader enemy doesnt attack
-- *Fixed a gallery issue with the new gallery that resulted in the player ending up in the gallery after viewing a scene not from the gallery.
-- *Found a longstanding bug while viewing H Scene "Heavy Hearts" from the gallery. The scene would end after the BJ, and not show the player the rest of the H Scene
-- *Added some missing content to the gallery. Sorry, I simply forgot to add them.
- fixes a serious poise-draining bug in Part II.
- fixes a save bug and a restart bug in Zone 2.
v0.55 Hotfix 01 - 2025-06-25
- Felix mission would not reward a star. This is now fixed.
- Bug fixed that prevented the player from entering Priscillas hidden cave area.
- Improved controller support.
- Possibly fixed the 2nd Tutorial boss bug? I can't replicate this bug myself as it happens to <15% of players.
- All players can skip the studio intro titles now.
- Priscilla's character portrait is now just as animated as Luccias!
v0.55
Lewd Changes:
- Added a major H scene involving Priscilla x Werewolf. This scene is accessible by finding all lorestones in L9 (Colonia) This is the reason why its called 0.5.5 Furry
- Defeating Orcosaurus now rewards the player with a full lewd animation. In the future, all superbosses will get a lewd animation.
- Expanded the Grove Zone Lorestone animation sequence. Another full animation has become part of the scene and some of the dialogue has been updated. An alternate of this animation was added to Zone 9, where Dog rescues Luccia.
- Combat just got hotter, as now non-boss enemies have a change of dropping a Mimic instead of a Treasure. The mimic will ensnare Luccia, delaying her attacks. If she stays ensnared too long, she will stagger. There are 4 mimic animation in total.
- There is now a plant trap in the Bridge Zone. It can trap Luccia in place.
- Finished Felix's questline in the Cave zone. The ending includes a lewd pixel scene.
Major Changes:
- Luccia and Priscilla's character portrait now has over 14 poses, and uses them freqeuntly throughout the game. She is much more animated, goofy and relatable to the player with her nonverbal communications.
- Luccia now gains levels with experience. This should make the game much easier. Max level is 5, and adds small incrememnts to HP, Poise, Min/MaxAtk, Min/MaxMag Atk. HP also restores when leveling up in the middle of combat. Player also only has 2 Orbs at Level 1.
- Luccia can now attack-cancel, allowing for easier blocking.
- Save Logic now allows for save-slot selection. Sorry this took so long!
- Visual Key Feedback are now visible on the Combat menu.
- Buffs are reconfigured. Player can obtain an ATB Charge rate buff (max 30%), a A poise Charge rate (max 30%), and a Starting Charged orb buff based on certain criteria. Old buffs are gone.
Minor Changes:
- Felix mission would not reward a star. This is now fixed.
- Bug fixed that prevented the player from entering Priscillas hidden cave area.
- Improved controller support.
- Possibly fixed the 2nd Tutorial boss bug? I can't replicate this bug myself as it happens to <15% of players.
- All players can skip the studio intro titles now.
- Fixed issue where returning to the world map froze the game from certain levels
- Enemies no longer finish their attack animation before dying.
- Fixed font display issues when in languages other than english.
- Added a tiny hint at what actually happened to Priscilla if you visit the Aether after rescuing Luccia. (its very tiny)
- Fixed issue that caused softlocking when saying "no" to the marker challenge in Zone 5.
- Visual upgrade to Shade enemies in the Marker Challenge.
- Fixed an issue where HP Hit numbers continually appeared over Luccia's head when she had an HP buff in certain situations.
- Main Menu now has key queues to help players see what buttons are pressable.
- Fixed an issue where Dog would spawn instead of Luccia after L7 Lorestone
- Fixed an issue where Arcane Golem boss music did not play
- Fixed a transition problem when trying to go directly to the world map from the grove
- Fixed an issue with Research Logs text in the cave
- Added transparency to the Journal log when closed
- Fixed problem when attempting to go up the mountain with Luccia rescued
- Added attack detection to one of the Glithe's that couldnt be attacked
- All enemies (but especially some of the Orcs) had their attack patterns and HP modified to be less challenging.
- Changed behavior of Magic attacks to be affected by player Min/Max Mag Attack
- Fixed softlocking problem in the Wolf platforming minigame.
- Added additional text to guide players in ambiguous sections
- Added missing Quest Started notifications
- Superbosses now drop Rarity 5 items.
- Tiny changes to Rhed's healing animation.
- Replaced the Interlude images for skipping minigames with hand drawn images (not lewd, but story focused)
- Reduced the size of the Orc Threshing area by 1/3 and the Cave zone also by 1/3. Overly large map sizes are a drag.
- Changed Treasure Chest RNG:
Rarity1: 90% Chest1 // 10% Chest2
Rarity2: 20% Chest1 // 70% Chest2 // 10% Chest3
Rarity3: 15% Chest1 // 35% Chest2 // 40% Chest3 // 10% Chest4
Rarity4: 5% Chest1 // 15% Chest2 // 50% Chest3 // 30% Chest4
Rarity5: No RNG, will give the player 1 controlled item.
Each chest has an even 20% chance to spawn one of 5 items
Rarity 1-3 chests have a probability of giving the player multiples of the found item.
Chest 1: Beast Bone / Fairy Wing / Azulcryst / Roc Feather / Flower + 5-8 Coins
Chest 2: Achalamity Leaf / Plummers Shroom / Drake Scales / Drake Egg / Eggplant + 10-16 Coins
Chest 3: Beast Meat / Futt Bruit / Black Pearl / Rubicite / Verdecite + 25-35 Coins
Chest 4: Divinity / Cobalt / Pumicite / Bloodcryst / Galecryst + 41 -60 Coins
Chest 5: Not farmable: Celestial Goo / Dragon Tooth / Demon Horn / Fenix Feather

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